-- combat --

Combat

I discovered some more optional rules for combat that I fell are at least mildly useful. There are also some things that will keep you from falling asleep during huge combat, or zoning out at least, and then asking me where everything is and what looks most injured.

-- Attacking & Defending -- New way of doing combat streamlines everything, so there is less zoning out and more actual playing.

-- Saving Throws -- Mainly for enemies, but again - streamlines things a bit.

-- Facing -- More important than even I really realized, this should make it a bit easier to work with.

-- Taking Down Enemies -- The quick and easy way to deal with bad guys.